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Wait for any radio messages to complete (eg the "Ah, That's Better" Cohen speech and the "Find the Quadtych" goal completion in Fort Frolic).Trigger when the player steps in an area, or looks at an entity.I *think* each event and audio message is marked with flags. If my observations are right." - ExplodingCabbage Another Theory This means that when you have a long queue of radio messages but really need to play one that you're just about to get, you could interrupt the queue by starting a diary playing and then trigger the radio message you need, and because it interrupts the diary it will automatically skip the radio queue. I also think - I'm not sure about this - that when you start an audio diary playing manually, it will finish before radio messages that are already queued start to play, BUT any new radio message will interrupt it. If they are, you might be able to manually select a trigger message to start it playing and fire its trigger instead of waiting for it to play automatically.
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#AUDIO DIARIES BIOSHOCK 2 ARCHIVE#
That way, the next message in the queue will only have to wait for a short message to finish before playing, rather than for the (long) message that was in the queue before it.Īlternatively, I haven't checked whether radio messages that get queued up are added to the message archive before they start to play. "I suspect you'll have to identify the shortest radio message there is on each level (there might even be levels where you'll want to go out of your way to acquire a really short message, though I doubt it) and then when you get a big dialogue build up, start that short message playing every time a new message starts.
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This is because QUEUED radio messages WON'T interrupt a playing message, but NEWLY TRIGGERED radio messages WILL interrupt a playing audio diary when triggered (but not, usually, a playing radio message). If there's a sequence of radio messages, they probably won't all be in the queue at once, because each one's completion or cancellation will trigger the next). The only time when you want to use a radio skip instead of a diary skip is when you need to START a radio message playing (because it needs to play to fire a trigger), which is ALREADY in the radio queue (that is, the backlog of radio messages which have ALREADY been triggered. I didn't want to take the bit above out yet because perhaps I'm mistaken, or perhaps there's a console/pc version difference, but as far as I can see, every single trigger in the game fires normally when a diary is playing. The only time you don't want to do a diary skip is when it's the last message and you'd have to wait for the diary to finish for the next trigger. Triggered radio messages important to the plot will interrupt any diary message. ("diary skip")ĭiary skipping is generally better, if you can pull it off. If you start an Audio Diary playing, these triggers will be able to fire as if all your queued radio messages had finished. Some triggers wait just until there isn't a radio message playing to fire.
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